Introduction We all know why dependencies are bad, and writing software dependant on other software is not necessarily good. It probably…
Part IV: Lighting with SceneKit 💡 In the last few parts of the series, we’ve discussed how to setup an AR Session, detecting planes, and…
Part III: Adding 3D Objects 📦 In parts one and two , we went through how to get started with ARKit, and detect plane surfaces around you…
Part II: Detecting Planes 🛫 The Basics In the previous part, we went through the basics of ARKit, and some of its most basic classes that…
Introducing ARKit 🔮 ARKit is the new kid on the block. It’s the shiny new Apple’s framework on the iOS Platform to develop Augmented…
I have often come across code bases that power full-fledged software systems and companies that pay little to zero attention to software…