You’re always trying to show tables of something to people. Always.
The UITableView & UITableViewController classes, help you specifically with
that.
In this post we’ll discover how to use them.
UITableView
The UITableView class of the iOS API, is quite robust and powers millions of
tables on iOS across the world.
UITableView is a view component that can be used to display a list of items in
a table, and can be embedded into a view. If you’re simply looking to implement
a quick hassle-free and a straight forward table, the UITableViewController
object is the way to go.
UITableViewController
UITableViewController = UITableView + UIViewController
The UITableViewController is a subclass of UIViewController that manages a table
view, and can be used independantly.
How to?
Now that we have an idea about how tables are used, let’s look at how to
implement them.
The UITableView requires two things to function:
- Datasource
- Delegate
The Datasource provides all things content, or the data for the table, and other
information that the table needs to construct the table.
The Delegate manages the table configuration, selection, editing, and other
interactions.
Usually the view controller that manages the tableview acts as the Datasource
and Delegate for the corresponding table. This is accompolished by making the
View Controller adopt the following protocols:
UITableViewDataSource: for the datasource methods
UITableViewDelegate: for the delegate methods
I have personally only used IB and AutoLayout to create my UIs so far, but to
move away from this practice and to start writing UIs programmatically, I’m
going to stick to creating UIs programmatically in these posts that I write in
the hope that I learn along the way. If you need help setting up XCode without
storyboards, give this article a quick read.
Step I:
Prepare Items & Table view
In ViewController.swift, intialize two variables — one that holds a new UITableView object and the other that holds the items that you’re going to
display in the table.
1let tableView: UITableView = UITableView()2let items: [String] = ["One", "Two", "Three"]
Step II:
Configure TableView
Before adding our tableview to our view, there are three things that we need to
take care of:
- The Table View’s Frame in the view
- The Table View’s Datasource and Delegate
- The Table View’s Cell Reuse Identifier
In your viewWillAppear() method:
- Setup Frame:
1let screenSize: CGRect = UIScreen.main.bounds2let width = screenSize.width3let height = screenSize.height45tableView.frame = CGRect(x: 0, y: 0, width: width, height: height)
There are two things happening here:
- We’re obtaining the screen’s width and height using the bounds property of our
UIScreen — UIScreen.main.bounds
- Setting our Table View’s frame using the frame property on our table view — tableview.frame
- Set Table View’s Datasource and Delegate
After setting the tableview’s frame, we may now set the tableview’s datasource
and delegate to our own class that implements the tableview. In this case, *self
points to our ViewController *class.
1tableView.dataSource = self2tableView.delegate = self
After setting the tableview’s datasource and delegate, its important we
implement the datasource and delegate methods.
- Set Reuse Identifier
1tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
Set the reuse identifier that you would like to use for the cell, so the cell
instance can be reused during run time.
Step III:
Implement Datasource & Delegate Methods
1extension ViewController: UITableViewDataSource {2 func numberOfSections(in tableView: UITableView) -> Int {3 return 14 }56 func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {7 return items.count8 }910 func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {11 let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)12 cell.textLabel?.text = items[indexPath.row]13 return cell14 }15}
What’s happening here?
I like to use extensions to keep things clean and modular —
We first create an extension to our class, and make the class adopt to the UITableViewDataSource protocol.
The tableview requests its datasource for information regarding the structure of
the table to build it.
Within the extension, there are three methods that have been implemented:
1numberOfSections(in tableView: UITableView) -> Int
This specifies the number of sections that the table is going to have.
1tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
This returns the total number of rows the table will have. Ideally we return the
count of our datasource (in our case an array of items) — items.count
1tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
This returns an instance of the tableview cell for an index path. This is where
the data binding usually happens.
1let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)2cell.textLabel?.text = items[indexPath.row]3return cell
- A tableview cell is dequeued for the correspoding indexpath
- The cell’s textLabel property holds the text from our array
- The Cell is returned
Step IV:
Adding Table View to the View
Now that our Table View has been setup, all that’s left is adding it to our
view.
In your viewDidLoad() method:
1view.addSubview(tableView)
Now when you Build and Run, you should see your table populated with the data
from the items array.
That’s how a simple table is created, a complex one builds over the same
concepts and a cell could be designed to hold text, images, and even videos.
I hope that was useful.